THE SNACKTUARY — 3D MODELING
Devotion Through Consumption
This project explores cyberpunk aesthetics and consumerism through several photorealistic (snack) machines. Rendered in Cinema 4D and textured in Substance 3D Painter, it features detailed elements like condensation and weathered surfaces to enhance realism.
Integrated into real-world Berlin environments, the work bridges 3D design and augmented reality. By focusing on texture, light and materials, it demonstrates the potential of 3D modeling for both artistic and commercial applications.

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